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WORLD OF WARCRAFT 4D VR EXPERIENCE
DIRECTOR
Blizzard Entertainment and World of Warcraft are brands that truly need no introduction. So being asked to direct a project of this scale for such a client was an incredible experience. With Gamescom, the world’s largest gaming conference, only two months away, our incredible team faced an almost impossible challenge: to create a fully immersive flying VR experience in Unreal that would completely astonish Gamescom fans. After weeks of intense dedication, countless sleepless nights, and the unwavering effort of every team member, the project was delivered on time and made its debut at Gamescom, where it stole the show. The experience was a massive success, garnering overwhelmingly positive feedback from fans, featuring on IGN, and even making the front page of The Wall Street Journal.
And this is just the beginning.